High-End FiveM Scripts – Designed for Total Immersion

Explore our diverse collection of top-tier FiveM scripts built for both civilian and criminal gameplay. Every resource is crafted with care to bring a deeper, more immersive roleplay experience to your server.

Required resources

DEPEDENCIES

  • oxmysql
  • ox_lib
  • es_extended
    qb-core
    qbox
  • qb-inventory
    ox_inventory
    qs-inventory
    origen_inventory
    codem-inventory
    tgiann-inventory
Protected. Secure. Still Customizable.

CFX Asset Escrow

This script uses the official CFX Escrow System to protect key files while maintaining full support for customization. You’ll still have access to essential configs and client-side files to tailor it to your server—without compromising core security.

Key features

Features

Core Building & Placement

  • Rust-style snapping for foundations, walls, ceilings, stairs, and roofs.
  • Ghost preview with blocked/allowed coloring and precise heading/origin offsets for perfect alignment.
  • Advanced collision & overlap prevention, with a small safe gap so props can be placed cleanly on everything.
  • Per-base no-overlap territory: each base reserves its own radius, preventing other bases from building too close.
  • Structure stability system: vertical and lateral support checks; props collapse in a realistic chain reaction if support is removed.
  • Base Control prop: the heart of your base — manages permissions, repairs, upkeep, and more.


Access, Security & Storage

  • Access control UI: add/remove players by ID with per-capability toggles (Building / Inventory / Doors).
  • Password system for lockable props (doors & containers) with change/reset flow and “guest” access codes.
  • Storage / Stashes: placeable containers integrated with your server’s inventory system.


Materials, Upgrades & Economy

  • Material costs pulled directly from player inventory when building.
  • Upkeep & decay costs per tier (Wood / Stone / Metal), fully configurable.
  • Tier upgrades (Wood → Stone → Metal) with increasing HP and durability.
  • Global repair action: repair all structures in your base at once using materials.


Raid & Damage

  • C4 raiding: plant explosives on doors, walls, or other structures with realistic placement logic and configurable damage.
  • Customizable raid targets: choose exactly what can be raided (doors, structural props, storage, furniture).


Decay & Upkeep

  • Timed decay slowly reduces HP on each prop when upkeep isn’t met.
  • Automated upkeep pulls materials from Base Control storage; decay is paused when requirements are met.


UI/UX

  • Custom Rust-style radial menu: opens on hold (e.g., G), closes on release; select by mouse position — no clicking.
  • Menu swapping via scroll wheel (buildables vs. props), with icons, item details, and dynamic build cost display.


Electrical DLC (Sold Separately)

Take your base to the next level with a realistic, fuel-powered electrical network.

  • Fuel-Powered Generators – Keep your base running with configurable fuel items. Dynamic fuel consumption scales with the total wattage of connected devices.
  • Lighting Options – Floor lights, ceiling lights, and wall-mounted lights — each consumes realistic power when active.
  • Electrical Boxes (Relays) – Extend and organize wiring routes for large bases or multi-room setups.
  • Wiring System – Connect every device to your grid:
    Generator → Electrical Box → Light → Light
    If the chain breaks, power is lost.
  • Per-Device Control – Toggle each powered device on or off individually.
  • Central Electrical Panel – View and control your entire network remotely; toggle devices individually or shut down everything with a single click.


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