By default, the system includes four example missions:
- Blue USB Mission – Random location anywhere on the map; 50% chance to reward a weapon blueprint (fully customizable).
- Red USB Mission – Humane Labs assault with 20 hard-mode bots; rewards 9–10 random items from a predefined list.
- Easy Loot Mission – Triggered externally; 2–3 bots guarding random loot coordinates.
- Hard Loot Mission – Triggered externally; 4–6 bots guarding random loot coordinates.
Mission Creation & Configuration
- Unlimited missions with unique settings for objectives, enemy counts, spawn points, and rewards.
- Custom locations: fixed coordinates or randomized positions for replayability.
- Individual bot weapon loadouts per mission.
- Flexible spawn control: define exact spawn points or randomize spawns around the loot area.
- Location locking: prevents two players from taking the same mission area at the same time.
Enemy AI & Behavior
- Fully adjustable bot stats including health, armor, accuracy, and vision distance.
- Configurable movement style, ped models, and weapon types per mission.
- Network-synced AI ensures all players see the same enemies with no invisibility or desync issues.
Rewards & Progression
- Fully customizable reward tables with configurable item lists, quantities, and probabilities.
- Supports both item-based and event-based rewards.
Performance & Integration
- Optimized to handle multiple active missions without impacting server performance.
- Flexible start triggers via item use or by adding a client event in other scripts.
